Particle Animation with Anim8or v0.7


Step by step instructions for those who believe that using their own brain may hurt

 

Starry background

 

 

    stars                            = 3000

    background_radius      = 500

    min_diameter               = 1.3

    max_diameter              = 3

 

For a realistic look the number of stars should be 2,000 – 5,000. If you need more room for your scene, the background has to be pushed increasing the background radius. In this case the minimum and maximum star diameters should be increased accordingly, keeping a ratio of 2.5 – 3 between them. Save the file.

Your Path\awk95 –f  stars.awk > stars.txt

where Your Path is the path to awk95.exe, -f is a switch, stars.awk has to be located in the same folder with awk95.exe and stars.txt is the name of the file generated by awk95.exe containing the code.

 

Smoke animation

 

 

particles           = 2000             # number of particles

startSmoke      = 0                   # starting frame for smoke

x_origin            = 0                   # emitter location

y_origin            = 0                   # emitter location

z_origin            = 0                   # emitter location

x_length            = 1                   # emitter dimension

y_length            = 1                   # emitter dimension

z_length            = 1                   # emitter dimension

 

The parameters listed above control the number of particles, the starting frame for the smoke and the location and dimensions of the smoke source. Save the file.

Your Path\awk95 –f  smoke.awk > smoke.txt

where Your Path is the path to awk95.exe, -f is a switch, smoke.awk has to be located in the same folder with awk95.exe and smoke.txt is the name of the file generated by awk95.exe containing the code.

 

Rain animation

 

 

particles            = 2000             # rain drops

startRain           = 0                   # starting frame

falling                = 20                 # no. of frames a drop is falling

x_shift              = 30                 # higher value means stronger wind

z_shift               = 10                 # higher value means stronger wind

variation            = 5                   # max. variation from the mean path

ground_level      = 0                  # Y coordinate of the ground

x_origin             = 0                  # birth area location

y_origin             = 150               # birth area location

z_origin             = 0                   # birth area location

x_length            = 300               # birth area x-length    

y_length            = 0                   # birth area y-length

z_length            = -100             # birth area z-length

 

Your Path\awk95 –f  rain.awk > rain.txt

where Your Path is the path to awk95.exe, -f is a switch, rain.awk has to be located in the same folder with awk95.exe and rain.txt is the name of the file generated by awk95.exe containing the code.

 

Snowing animation

 

 

particles            = 2000             # number of flakes

startSnow         = 0                   # starting frame

falling                = 50                 # no. of frames a flake is falling

x_shift               = 0                   # higher value means stronger wind

z_shift               = 0                   # higher value means stronger wind

variation            = 20                 # max. variation from the mean path

ground_level      = 5                  # Y coordinate of the ground

x_origin             = 0                  # birth area location

y_origin            = 160               # birth area location

z_origin             = 0                   # birth area location

x_length            = 300               # birth area x-length

y_length            = 0                   # birth area y-length

z_length            = -200             # birth area z-length

 

Your Path\awk95 –f  snowing.awk > snowing.txt

where Your Path is the path to awk95.exe, -f is a switch, snowing.awk has to be located in the same folder with awk95.exe and snowing.txt is the name of the file generated by awk95.exe containing the code.

Open snowing.an8 with Anim8or (you may have to wait long to load) and make a test render. Adjust the camera, lights and material settings for object01 (snow flakes) and fog, as you like. You may want to increase the number of spheres (flakes) in object01.

 

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