Particle Animation with Anim8or v0.7


Designing Particle Animation for snowing

 

To animate snowing is very much like animating rain. What I said for rain stays also for snowing, with slight differences: the particles will be spheres, the falling speed is lower and the snowflakes won’t disappear hitting the ground.

 

The objectelement section of the project file should look like this:

 

  objectelement { "eobject1" "object01"

……

  objectelement { "eobject902" "object01"

    loc { (32.827235 160.000000 -117.526780) }

      controller { "position"

        track {

          pointkey { 3 (32.827235 160.000000 -117.526780) (0 0 0) (0 0 0) "?" }

          pointkey { 53 (26.550493 5.000000 -115.205847) (0 0 0) (0 0 0) "?" }

        }

      }

      controller { "visibility"

        track {

          booleankey { 0 0 "?" }

          booleankey { 3 1 "?" }

          booleankey { 98 1 "?" }

        }

      }

    }

 

…….

  objectelement { "eobject2000" "object01"

…….

To avoid Anim8or v 0.7’s phantom-key problem, the distance between two consecutive key frames must be less than 100. The awk script, which generates the animation, is the following:

 

 

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