Particle Animation with Anim8or v0.7
Designing
Particle Animation for snowing
To animate snowing
is very much like animating rain. What I said for rain stays also for snowing,
with slight differences: the particles will be spheres, the falling speed is
lower and the snowflakes wont disappear hitting the ground.
The objectelement
section of the project file should look like this:
objectelement { "eobject1" "object01"
objectelement { "eobject902" "object01"
loc { (32.827235 160.000000 -117.526780) }
controller { "position"
track {
pointkey { 3 (32.827235 160.000000 -117.526780) (0 0 0) (0 0 0)
"?" }
pointkey { 53 (26.550493 5.000000 -115.205847) (0 0 0) (0 0 0)
"?" }
}
}
controller { "visibility"
track {
booleankey { 0 0 "?" }
booleankey { 3 1 "?" }
booleankey { 98 1 "?" }
}
}
}
.
objectelement { "eobject2000" "object01"
.
To avoid Anim8or v
0.7s phantom-key problem, the distance between two consecutive key frames
must be less than 100. The awk script, which generates the animation, is the
following: