Terranim8or is intended to be an extension of Anim8or for
terrain generation and different effects.
Terrain generation and animation program:
It allows a controllable-random generation of terrain, mountains, ocean and clouds, as single meshes or sequences, directly in Anim8or file format. A sequence is a series of meshes where each member differs slightly from the previous one. This makes possible a frame-by-frame animation with substitution. The user is released from doing that tedious job, Terranim8or generating the .an8 file with the animated scene optionally included.
As an option, the program generates cycles, i.e. closed sequences for looping animations without repeating frames and continuous transition between the last and the first frame. Terranim8or can generate sequences with the patterns moving also in space, handy when animating running water or clouds. There is an option for repeating the sequences in animation. The terrain is almost seamlessly tileable, helping the creation of large-scale scenery with high level of detail.
Terranim8or uses an own implementation of Ken Perlin’s fractal noise algorithm. Accordingly, the meshes are randomly-generated, the user being in control over the main characteristics of the generated terrain.
For any specific terrain shape, there is a “design mode”, allowing a rough modeling of the mesh. Terranim8or does the rest of the job, smoothing and superimposing a random displacement.
Special effects and Anim8or utilities:
An animated Material Editor makes possible the simulation of animated materials for terrains, backgrounds and imported Anim8or objects. Every parameter is animatable: factors, percents, textures (as image sequences).
Terranim8or can perform morphing, interpolating between two imported key objects. Morphing can be combined with animated materials.
Imported Anim8or objects (not parametric ones) can be distorted with a "noise modifier".
Terranim8or generates particle effects: fire, stars, rain, snowfall (or fog), trail. Other effects include explosion with fireball and animated backgrounds. Unsteady lights, with luminance variation, may be included into Anim8or projects in a one-step processes with Terranim8or.
Camera quake sub-menu for still, or animated camera, oriented relative to world or other objects, or facing other elements. There is a path editor which simulates mathematically accurate gravity. Terranim8or helps to easily generate cube environment maps with Anim8or. The entire Anim8or scene, or selected objects may receive blur, using Terranim8or's blur routines. Focal blur, motion blur and depth of field blur are available. Circle and ellipse primitives are built with a few clicks.